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Warhammer: Vermintide 2 - Winds of Magic
Warhammer: Vermintide 2 - Winds of Magic

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Warhammer: Vermintide 2 - Winds of Magic

Buy Warhammer: Vermintide 2 - Winds of Magic as a Steam key at FrsGames.com. The first expansion for Warhammer: Vermintide 2 introduces an all-new enemy faction and new challenges to the game. When a meteorite crashes in Reikland, beastmen emerge from the depths of the Reikwald forest and rush to its epicenter to claim it as a Hardstone. It's up to the 5 heroes to stop them before a terrible catastrophe strikes the Empire.

Key features:

  • New enemy faction: Beastmen: a vulgar hybrid between humans and beasts, Beastmen have the intelligence of men and the cunning of wild animals. These savage warriors are not afraid to embrace Chaos, and will show no compassion or kindness. Feeling a deep hatred for order and reason, these Children of Chaos want to plunge the world into a bloodbath.
  • New high difficulty
  • Increased level limit
  • 5 new weapons - one for each hero :
    • Kerillian has a shield and spear.
    • Sienna can spin her flames with a fiery flail.
    • Bardin has a new batch of throwing axes.
    • Saltzpyre now has a billhook.
    • Kruber can use a heavy spear.
  • New adventure level - battle the fearsome and powerful Beastmen with your friends in a grueling new level.
  • New game mode: Winds of Magic - gather your friends and try to complete a new series of challenges of increasing difficulty in the wefts of the eight Winds of Magic. The winds of magic are made up of different "wefts" combining :
    • Map: an existing part of an adventure map.
    • Wind: the various Winds of magic will affect and modify the map.
    • Objective: players will have a different specific objective depending on the map.
    • Showstopper: if the objective is completed, players will have to complete the final challenge.
    • Difficulty: difficulty increases as players progress.
warhammer-vermintide-2-winds-of-magic

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