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Battlestar Galactica Deadlock: Reinforcement Pack
Battlestar Galactica Deadlock: Reinforcement Pack

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Battlestar Galactica Deadlock: Reinforcement Pack - New Ships, Mines and Surprises

Buy Battlestar Galactica Deadlock: Reinforcement Pack as a Steam key on FrsGames.com and fight in the quaternary system of Cyrannus! Cylons and Colonials are developing powerful new weapons and ships to try and break the stalemate, and this DLC Reinforcement Pack brings new content to Battlestar Galactica Deadlock!

New Ships

Berzerk (Colonial): The Berzerk pocket assault carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial fleet strike groups. Designed to survive prolonged engagements on its own when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.

Janus (Colonial): A heavy cruiser, with great longevity and heavy armor. The Janus is an old Gemenite vessel, made popular during the final stages of the Imperial Wars between Virgon and Leonis. The heavy armor gives it enough strength to remain relevant in modern warfare, although its ancient fire-control systems are considered outdated compared to more modern cruisers.

Phobos (Cylon): A high-impact Tech Cruiser specializing in Hacking, the Phobos has the unique ability to perform short-range, high-precision tactical FTL jumps in the midst of combat! With highly sophisticated DRADIS systems, a series of missile launchers, a forward-facing hangar and a powerful electronic warfare suite, it's very dangerous.

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Cerastes (Cylon): A defensive artillery vessel, the Cerastes is a small, fast ship created in response to the rapid escalation of the Colonial Vipers design. It is equipped with RoF high point defense turrets similar to those found on Battlestars flightpods, and specialized in counterattacking enemy fighter squadrons.

New Mines

Proximity mines: Standard proximity mines, use DRADIS IFF sensors and occlusion detectors to determine when a hostile unit passes nearby and releases a payload of explosive shrapnel that damages all ships in the blast zone.

EMP mines: Colonial fleet's attempt to force an advantage in electronic warfare. These mines trigger an EMP pulse when an enemy IFF is in the vicinity, heavily damaging the subsystem of all ships within pulse range, but no physical damage.

Homing EMP Mines: A colonial fleet's attempt to force an advantage in electronic warfare.

Homing Cluster Mine: Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile vessel within range. The mine explodes on impact, causing significant damage.

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